Left Arrow
Right Arrow
× Enlarged Image
Revenge of the Renter Logo

Revenge of the Renter is a serious stealth puzzle game designed to assist the municipality of Groningen in raising awareness about the energy transition among its residents. The game targets 18 to 30-year-olds, focusing on renters who typically have limited control over their living spaces. Our gameplay highlights renters' rights and landlords' responsibilities, encouraging sustainable practices and empowering players to advocate for accountability.


I contributed to this project over 15 weeks, from February to June 2024, taking on the role of a Programmer and secondary responsibilities as a 3D Artist. I worked extensively with Unity and C#, while also creating textured 3D models to enrich the game environment.


group picture

This project received a grade of 10 and was recognised as the 'Jury's Favourite' among all Year 1 student games, awarded by a panel of industry professionals.



My Contributions

I was responsible for adding a camera system to the game. I have tried multiple approaches and decided to settle on using Cinemachine.

During playtesting, our group discovered that players didn't notice when they were taking damage. To fix this, I wrote code to display action lines and added a screen shake.

I was responsible for the player movement, which includes walking, crouching and jumping.

I was responsible for adding a remote control car to the game, which the player could safely spy on the landlord. This required writing code for a battery that depletes with use and recharges at a charging station. I also implemented the Cinemachine camera switch and adjusted our player movement script to replicate an RC car's movement.

I was responsible for adding functional scenes, which include a main, a settings and pause menu.

Main Menu Scene Settings Menu Scene Pause Menu Overlay